‘Lorelei and the Laser Eyes’ Made Me Want to Quit — And Then I Couldn’t Put It Down

October 12, 2025
Lorelei and the Laser Eyes
Lorelei and the Laser Eyes
  • Developer / Publisher: Simogo / Annapurna Interactive. First released May 16, 2024 (PC & Nintendo Switch); PS4/PS5 followed December 3, 2024. simogo.com, 닌텐도 홈페이지
  • Platforms: PC (Steam), Nintendo Switch, PS4, PS5. Steam Store
  • Price at launch: US $24.99 on Steam. Steam Store
  • Design ethos: One‑button interactions + directional inputs; non‑linear “immense amount of handcrafted puzzles.” simogo.com
  • Critical consensus: OpenCritic average 88 (Mighty) with ~53 critic reviews; Metacritic generally favorable. OpenCritic
  • Typical playtime reported by critics: ~15–25 hours depending on how stuck you get. PC Gamer

The paradox at the heart of a modern classic

“Lorelei and the Laser Eyes” is a rare game that delights in testing your patience and then rewards you for returning the favor. Critics consistently describe two simultaneous truths: it’s maddeningly opaque, and it’s impossible to stop thinking about. The Verge’s Andrew Webster put it plainly: this is a game that keeps you “up late into the night, scribbling cryptic symbols and math equations in a notebook.” The Verge

The frustration isn’t incidental; it’s the point. Lorelei locks almost everything behind a logic gate and offers little instruction beyond the confidence that every solution is hidden in plain sight. PC Gamer’s Autumn Wright warns you to “grab a notebook,” praising a mystery that “asks players to rise to its challenges” even as they admit to wandering “for hours at a time” after missing subtle affordances. PC Gamer

Why it’s “beyond frustrating”

1) Minimal hand‑holding, maximal information. You’ll drown in clues before you find a single answer. GamesRadar+ calls it an “intricate puzzle box” that can feel “overwhelming,” even noting that the downtime between puzzles can be frustrating as you loop the hotel searching for the next thread to pull. GamesRadar+

2) No hint system. Digital Trends flatly states there’s no built‑in hint system. Most puzzles can’t be brute‑forced; guessing risks missing the underlying logic that later gates progress—catnip for purists, a deal‑breaker for others. Digital Trends

3) Puzzles all the way down. God is a Geek lauds the design but flags how “progression is gated behind almost every puzzle,” and even accessing information can be irritating when you’ve already got pages of notes to sift through. God is a Geek

4) Deliberately obtuse tone and structure. The Guardian’s Keith Stuart calls it “obtuse, often bewildering stuff,” with solutions buried in esoterica like strobogrammatic numbers and zodiac signs—a description that will either thrill you or send you running. The Guardian

…and why it’s so captivating

1) A world where everything connects. Webster emphasizes a remarkable cohesiveness: once you accept that everything is a clue, the game “clicks into place.” That realization transforms frustration into momentum. The Verge

2) Puzzles and story interlock. GameSpot calls it a “mastery of illusions,” praising how narrative and mechanics braid together into one of Simogo’s finest achievements—demanding perseverance, but paying it back with design‑story synergy. GameSpot

3) Style with substance. The noir monochrome, punctuated by red, isn’t just chic; it’s thematic scaffolding. The Guardian likens its imagery more to Argento or Jodorowsky than the typical “Lynchian” shorthand, underscoring how mood and motif feed into the puzzle language. The Guardian

4) Playful meta‑surprises. Both The Verge and PC Gamer highlight detours into diegetic mini‑games and perspective shifts (a PS1‑style prototype here, a Game‑Boy‑like cart there) that keep the experience fresh while quietly teaching you to think like the designers. The Verge

What the designers actually intended

Simogo’s own postmortem page describes hard constraints that shaped accessibility: a one‑button interaction model with directional inputs, designed so “almost anyone” can operate it—then a deliberate choice to fill the space with optional side activities and a sprawling, non‑linear maze of riddles. The result is a puzzle hunt you can literally play one‑handed, while your other hand “will always be busy with note‑taking,” as PC Gamer wryly observes. simogo.com

Even platform ports reflect this tactile thinking: the PS5/PS4 versions use haptics, audio, and the light bar to simulate padlocks and the protagonist’s red “laser eyes,” extending the game’s physicality to the controller itself. simogo.com

How critics frame the experience

  • “For puzzle sickos.” That cheeky label from The Verge doubles as a litmus test: if you love systems that reward careful observation and rigorous logic, this is your moment. The Verge
  • Overwhelming—but fair. GamesRadar+ stresses how solutions cascade once you regain the thread: one breakthrough often unlocks several more. GamesRadar
  • Requires patience and perseverance. GameSpot positions the game as both meditative and trying, uniting those moods through its mechanics. GameSpot
  • Critical darlings don’t always coddle. OpenCritic’s 88 average (Mighty) and high recommendation rate show broad acclaim, even as outlets warn that the challenge won’t be for everyone. OpenCritic

Influences, atmosphere, and that hotel

The reference points range from Myst to early Resident Evil and Silent Hill, according to Simogo’s Simon Flesser in an interview with Entertainment Weekly. The hotel becomes a living museum of cinema, sculpture, and riddles—an aesthetic so controlled it doubles as a cipher key. EW.com

Is it for you? A brutally honest checklist

  • You’ll likely need pen and paper. Multiple reviewers—and the game’s own design—encourage serious note‑taking. Expect to track dates, languages, symbols, floor maps, and “aha!” chains. The Verge
  • You’re comfortable being lost for a while. Expect loops, dead ends, and hours‑long impasses before a single insight knocks over five dominos at once. PC Gamer
  • You don’t want a hint button. There isn’t one. That absence is intentional and central to its identity. Digital Trends
  • You enjoy when form matches function. The black‑and‑white noir isn’t window dressing; it’s part of how you read the world. The Guardian

Practical, spoiler‑light tips (from critics’ hard‑won wisdom)

  • Change the question, not just the answer. If you’re stuck, go somewhere else—non‑linearity is a feature. Reviewers note that one solved riddle often triggers a cascade. GamesRadar
  • Organize your notebook. Separate pages for dates, alphabets, phone numbers, and symbol sets will save you time when the game recombines ideas. (PC Gamer even received a promo notebook—take the hint.) PC Gamer
  • Trust that the information exists. The Verge emphasizes that every solution is in‑game. If it feels impossible, you probably don’t have all the inputs yet. The Verge

Verdict

“Lorelei and the Laser Eyes” weaponizes frustration the way great puzzle boxes do: as a springboard to euphoria. If you crave a guided tour, its opacity may drive you up the walls. If you relish being treated like a co‑conspirator—a player who will map halls by hand and build a private codex—there’s nothing else like it. Perhaps that’s why, despite its refusal to hold your hand, it stands as one of 2024’s most acclaimed releases. OpenCritic


Sources & further reading

  • Andrew Webster, The Verge review (“for the puzzle sickos”). The Verge
  • Autumn Wright, PC Gamer review (notebook, getting stuck, challenge that rewards persistence). PC Gamer
  • Rachel Watts, GamesRadar+ review (overwhelming at times; downtime can frustrate). GamesRadar
  • Keith Stuart, The Guardian review (bewildering, esoteric puzzle language; aesthetic analysis). The Guardian
  • Digital Trends review (no hint system; less forgiving than average). Digital Trends
  • GameSpot review (requires patience; narrative/design interlock). GameSpot
  • OpenCritic (Mighty, avg. 88; recommendation rate). Metacritic (generally favorable). OpenCritic
  • Simogo official page (one‑button design, non‑linear structure, PS5/PS4 features; release timeline). simogo.com
  • Nintendo eShop (Switch release page). PlayStation store (PS release). Steam store (price, platform). 닌텐도 홈페이지

Artur Ślesik

I have been fascinated by the world of new technologies for years – from artificial intelligence and space exploration to the latest gadgets and business solutions. I passionately follow premieres, innovations, and trends, and then translate them into language that is clear and accessible to readers. I love sharing my knowledge and discoveries, inspiring others to explore the potential of technology in everyday life. My articles combine professionalism with an easy-to-read style, reaching both experts and those just beginning their journey with modern solutions.

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